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THE VOLUNTEER COACH KIT: PRACTICE PLANS FOR REC AND LITTLE LEAGUE

You signed up to help and somehow ended up as head coach. Here is everything you need for a good season: a first-week checklist, three ready-to-run practice plans by age, simple station drills, game day basics, arm care and a script for your parent meeting. It works for baseball and softball, and you can print the whole thing.

By the American Hitting Association · Updated October 31, 2026

Somebody had to coach the team, and now it is you. That is a good thing. Most rec, Little League and rec softball teams are coached by parents who are not baseball or softball experts, and the teams that have the best seasons are not always the ones with the most experienced coach. They are the ones with a coach who is organized, keeps kids moving and makes practice fun. This kit gives you the plan. Use it as-is or change it to fit your team, your field and your league.

Everything here works for baseball and softball. Where the two games differ, such as softball's windmill pitching, the size of the ball or base distances, follow your league's setup and adjust the drills so they fit.

Your first-week checklist

Do these things before your first practice or in the first few days. They prevent most of the problems volunteer coaches run into later.

Meet the parents

Set expectations

Gear

Safety

A simple communication plan

How these practice plans work

All three plans follow the same simple ideas. If you understand them, you can build your own practices all season.

For a deeper look at what separates a good practice from a wasted one, read our guide on what a good youth baseball practice looks like.

Three ready-to-run practice plans

Times are a guide. If a station is going well, let it run a minute longer. If the kids are losing focus, move on. Group sizes assume a typical rec roster; with more players, add a station or make the groups bigger and shorten the rotation.

Plan A: 60 minutes, ages 6–8

At this age, the goal is fun, basic catching and throwing, and contact with the ball. Keep instructions very short and show rather than tell. Soft or reduced-impact balls are a smart choice for players still learning to catch.

Plan A: 60 minutes, ages 6–8 (about 10–12 players, 2 adult helpers)
TimeActivityWhat to coach
0:00–0:08Dynamic warm-up as a game: follow-the-leader jogs, skips, side shuffles, animal walks, then a short relay raceGet loose and listening. Learn names. Keep it silly and short.
0:08–0:16Partner throwing on a line, short distance, soft balls or regular balls for older 8sPoint the glove side at your partner, step toward them, finish with the throwing hand down by the opposite knee. Catch with two hands.
0:16–0:40Three stations, 8 minutes each, groups rotate on a whistle: (1) tee hitting into a net, (2) ground balls rolled by a parent, (3) run the basesHitting: balanced stance, eyes on the ball, swing through it. Fielding: get in front, glove down, two hands. Running: run through first base, look at your coach.
0:40–0:52Small-sided game: coach-pitch or tee, short innings, everyone bats every round, no outs counted at the youngest agesWhere do I throw it? Run hard. Cheer for teammates.
0:52–0:58Finish with a competition: around-the-horn relay or a target-throwing contestEffort and teamwork. Celebrate the team that tried hardest, not only the winner.
0:58–1:00Huddle: one thing we did well, one thing to practice at home, team cheerKeep it under two minutes. End on a smile.

Plan B: 75 minutes, ages 9–10

Players can handle a little more structure now. Start teaching simple game situations and give them a consistent warm-up routine they can learn to run themselves.

Plan B: 75 minutes, ages 9–10 (about 11–13 players, 2–3 adult helpers)
TimeActivityWhat to coach
0:00–0:10Dynamic warm-up: high knees, butt kicks, lunges with a twist, arm circles, then 2 short sprintsSame routine every practice so players can run it on their own by midseason.
0:10–0:20Throwing progression with a partner (see the progression below), backing up graduallyFootwork first, then accuracy, then distance. Stop before arms get tired.
0:20–0:50Four stations, 7 minutes each plus transitions: (1) tee work, (2) soft toss or short front toss, (3) ground balls and a throw to a base, (4) fly balls or pop-upsOne teaching point per station. Count reps: aim for every player to get many touches at each spot.
0:50–1:05Situational game: runners on base, coach calls the situation, defense makes the play. Pitcher position or catcher can rotateBefore the pitch: where is the play? Back up throws. Talk to each other.
1:05–1:12Competition: team vs. team baserunning race or a hitting points game (line drive = 2, ground ball = 1)Compete hard and play fair. Losers pick up equipment, winners help.
1:12–1:15Huddle and homeworkOne thing to work on at home, such as 25 tee swings or wall-ball catches.

Plan C: 90 minutes, ages 11–12

Players at this age can practice more like a real team: position work, team defense and game situations. Keep stations small so batting practice does not turn into one kid hitting and twelve watching.

Plan C: 90 minutes, ages 11–12 (about 11–13 players, 2–3 adult helpers)
TimeActivityWhat to coach
0:00–0:10Dynamic warm-up and a few short sprints or agility drillsPlayers lead it. Coaches watch for kids who seem sore or are favoring an arm.
0:10–0:22Full throwing progression, then a short period of position-specific throws (infield, outfield, catchers)Quality over distance. Pitchers who threw in a recent game follow their rest plan and may do light catch only.
0:22–0:58Four stations, 8 minutes each plus transitions: (1) tee or front-toss hitting, (2) live or machine batting practice in small groups, (3) infield: ground balls and double-play feeds, (4) outfield: fly balls, do-or-die throws to a cutoffBatting practice groups of 3–4 so nobody stands around. Bunting can be a short add-on at the hitting stations.
0:58–1:08Team defense: cutoffs and relays, bunt coverage, first-and-third looksEveryone has a job on every play, including backing up.
1:08–1:25Controlled scrimmage or 'innings game': each half-inning starts with a set situationGame IQ: count, outs, where the runners are. Coach between pitches, not during them.
1:25–1:30Competition finish and huddleRecognize effort, good decisions and good teammates. Give a short at-home assignment.

Softball notes for every plan

10 simple station drills

Mix and match these to build any station rotation. Each one works for baseball and softball and needs very little equipment.

  1. Tee targets: hit off a tee into a net or fence with a target zone; players earn a point for every line drive into the zone.
  2. Short front toss: an adult kneels behind a screen and tosses underhand from a short distance; the hitter focuses on solid contact.
  3. Soft-toss from the side: tosses come from a 45-degree angle behind a screen; good for batch reps at a fence or net.
  4. Rolled grounders, two-hand funnel: a partner rolls the ball; the fielder gets in front, glove down, and brings it to the belly with two hands.
  5. Ground ball and throw: field a grounder, set the feet and make an accurate throw to a coach or partner at first base.
  6. Pop-up and fly ball ladder: start with easy tosses, then higher throws or a tennis racket and tennis ball for safe, high fly balls.
  7. Wall ball or rebounder catches: throw against a wall or rebounder and field the return; endless glove reps with no partner needed.
  8. Run through first: sprint from home through the bag, look at the first-base coach, and break down safely past the base.
  9. Rounding the base: take a turn at first like a single to the outfield, find the ball and either go or get back.
  10. Catcher block and recover: with soft balls and full gear, catchers practice getting low on balls in the dirt and finding the ball fast.

Warm-up and throwing progression

A real warm-up comes before anyone throws hard. These are general guidelines for healthy youth players. If your league or a medical professional gives your team different guidance, follow it.

Warm-up (about 8–10 minutes)

Throwing progression (about 8–12 minutes)

  1. Close and easy. Partners start close together. Focus on grip, pointing the glove side at the target and a smooth motion.
  2. Step and throw. Add a step toward the target with the glove-side foot. Still easy effort.
  3. Back up gradually. Move apart a few steps at a time as arms loosen. Accuracy matters more than distance.
  4. Quick catch. For older players, finish with a short round of quick catch-and-throw to work on footwork and transfers.
  5. Stop before arms get tired. Throwing should end while it still feels good. Sore or painful arms mean the player stops.

Game day basics

Lineup fairness

Positions

Keeping it fun

Arm care and pitch counts

Protecting young arms is one of your most important jobs as a coach. Most youth leagues, including Little League, have pitch-count and rest rules for pitchers. Follow your league's pitch-count rules every game, and keep an accurate count. Assign one adult to track pitches so the coach can focus on the game.

Parent meeting script outline

Keep the meeting to about 20–30 minutes. Hand out or send a one-page summary afterward so families who missed it get the same information.

  1. Welcome and introductions (2 minutes). Who you are, why you volunteered, and who your helpers are.
  2. Your goals for the season (3 minutes). For example: every player improves, everyone learns to be a good teammate, and kids want to play again next year.
  3. How practice will run (3 minutes). Days, times, what to bring (glove, water, bat if they have one, helmet if the league allows personal helmets), and the stations approach.
  4. Playing time and positions (4 minutes). Explain your rotation plan and the league's minimum-play rules. This is the most important part of the meeting.
  5. Arm care (2 minutes). Explain that you follow the league's pitch-count rules and ask parents to tell you if their child is pitching for another team.
  6. Communication (3 minutes). The one channel you will use, the 24-hour rule after games, and how to reach you.
  7. Safety and emergencies (2 minutes). Weather rules, medical information, pick-up times and the league's safe-sport policy.
  8. Ask for help (3 minutes). Assistant coaches, team parent, scorekeeper, snack schedule, field setup.
  9. Parent sideline expectations (2 minutes). Cheer for everyone, let the coaches coach, and no coaching from the stands during the game.
  10. Questions (5 minutes). Answer what you can. Write down anything you need to look up and follow up within a day.

Help players keep improving at home

Practice twice a week is not enough time for most kids to build skills. A few minutes of tee work, wall-ball catches or throwing with a parent on off days makes a real difference. If families on your team want a structured plan they can follow at home, 46/60 Academy offers youth player development for ages 7–12 covering hitting, fielding, throwing and more.

A final word for volunteer coaches

You do not need to know everything. You need a plan, a positive attitude and the willingness to keep kids moving. Players remember coaches who were fair, organized and made the game fun. If you do those things, your season will be a success no matter what the standings say.

Common questions

I have never coached before. Can I really run these practices?

Yes. The plans are built for parent coaches. Give each helper the plan and one teaching point for their station, keep groups small, and keep everyone moving. You will learn a lot in the first two weeks.

How do I handle a parent who is upset about playing time?

Set your playing-time approach in writing before the season and explain it at the parent meeting. Use a 24-hour rule after games, keep a simple chart of innings and positions, and talk privately and calmly when a concern comes up.

How many pitches can a youth pitcher throw?

It depends on the player's age and your league. Most leagues, including Little League, publish pitch-count limits and required rest days. Follow your league's rules, keep an accurate count, and use the AHA Pitch Count Checker as a quick reference.